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XCOM 2: War Of The Chosen - Tactical Legacy Pack

  1. Xcom 2 War Of The Chosen Tactical Legacy Pack Unlocks
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  3. Xcom 2 War Of The Chosen - Tactical Legacy Pack

XCOM 2: War of the Chosen – Tactical Legacy Pack is a DLC pack for XCOM 2. It was released at no cost on October 9 2018 for all PC owners of XCOM 2: War of the Chosen, and for $7.99 after December 3 2018. It requires ownership of both XCOM 2 and XCOM 2: War of the Chosen1. 1 Features 1.1 New Gameplay Modes 1.2 Other content 2 Videos 3 References Legacy Ops – Command a squad of soldiers. XCOM 2 Tactical Legacy Pack is the perfect goodbye The latest XCOM 2 DLC tells the story of how aliens took over the world between Enemy Unknown and the sequel I’ve always been a big fan of how. The Tactical Legacy Pack is composed of four campaigns of seven missions each, all narrated by either John “Central” Bradford or Lily Shen, daughter of XCOM 1 ’s chief engineer Doctor Raymond Shen.

XCOM 2: War of the Chosen
Cover art featuring the Chosen (from left to right, Hunter, Assassin and Warlock)
Developer(s)Firaxis Games
Publisher(s)2K Games
SeriesXCOM
EngineUnreal Engine 3.5
Platform(s)
ReleaseAugust 29, 2017
Genre(s)Turn-based tactics
Mode(s)Single-player, multiplayer
The

XCOM 2 War of the Chosen: Tactical Legacy Pack A surprise free DLC that was free for owners of War of the Chosen for a short time, the Tactical Legacy Pack is a mix of serious storytelling and fan. The XCOM 2: War of the Chosen - Tactical Legacy Pack includes a collection of new game modes, maps, weapons, armors, Photobooth options, and more that honors the legacy of the XCOM series.

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XCOM 2: War of the Chosen is an expansion pack for the 2016 turn-based tactics video game XCOM 2, released for Windows on August 29, 2017. Versions for macOS and Linux were released on August 31, 2017, [1] and a Nintendo Switch port was released on May 29, 2020.

Gameplay[edit]

XCOM 2 is a turn-based tactics video game. A defense team known as XCOM must repel and resist an alien invasion. The War of the Chosen expansion makes changes to XCOM 2's campaign structure and adds new enemies, story elements, new hero characters, modifiers, and more behaviors for characters.

The expansion introduces a new set of enemy aliens called the Chosen, three elite alien-human hybrid warriors tasked by the Elders to defeat XCOM and recapture the Commander; The Assassin, who relies on stealth and melee attacks; the Hunter, that uses a long range rifle that fires bullets that track their targets; and the Warlock, who uses psionic powers and can take control of several of the player's units at once. As the game progresses, the Chosen gain new exclusive abilities over time, and eventually become able to launch a direct attack on the Avenger. The Chosen continue to appear occasionally during missions even after being defeated, and can only be killed for good once their base is destroyed as well.

The game also introduces three rebel factions that antagonize each other, but grant special hero classes once their allegiance is earned; the Reapers, specialized in sniping and stealth, the Templars, who employ unique psionic abilities, and the Skirmishers, former ADVENT soldiers with exclusive equipment and tactics. Each faction also provides covert ops missions in which soldiers can be deployed to obtain extra resources, delay the Avatar project, or gather info about the Chosen's strongholds, as well as other benefits. Other new features include a revamped strategic layer and the 'Bond' system, in which pairs of soldiers develop special abilities that are accessible when both are deployed during a mission, however, when a bonded soldier is killed, their partner may temporarily enter a 'berserk mode', ignoring any player orders and attacking targets at random, or they may panic, becoming uncontrollable and fleeing from battle. For research, breakthroughs and inspirations are made to increase the speed that researchers work at, sometimes instantly being able to complete a project.

The expansion also adds a neutrally-aligned zombie-like enemy type called the Lost, former humans created during the invasion that will attack both ADVENT and XCOM in battle, along with new ADVENT units with exclusive abilities.[2]

Other new features include a daily challenge mode, as well as the ability to create posters featuring your custom characters that will appear inside the game world.

Release[edit]

War of the Chosen Monster camp outfit pack - fantasy download pc. was announced at the Electronic Entertainment Expo 2017. It was released on August 29, 2017.[3]

Tactical Legacy Pack[edit]

Tactical

An add on for the game called 'Tactical Legacy Pack' was released in October 9, 2018. It features a series of missions set between the events of XCOM: Enemy Unknown and XCOM 2, new items, new maps and the option to play the game using either the original XCOM: Enemy Unknown's soundtrack or an all-new soundtrack based on X-COM: UFO Defense, the first game of the original X-COM series.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS4) 93/100[4]
(PC) 88/100[5]
Review scores
PublicationScore
Game Informer9.25/10[6]
IGN8.8/10[7]

XCOM 2: War of the Chosen received 'generally favorable' reviews from professional critics according to review aggregator website Metacritic.[5]

IGN's reviews editor Dan Stapleton praised the amount of variety War of the Chosen added to the mission objectives and campaign of XCOM 2. Although he found there to be some balance issues, he thought that both the Hero classes and the Chosen were great additions.[7]Game Informer reviewer Ben Reeves was impressed by the amount of content included in the expansion, noting that it could almost have been a standalone game.[6]

Accolades[edit]

Eurogamer ranked the game 46th on their list of the 'Top 50 Games of 2017',[8] while Polygon ranked it 17th on their list of the 50 best games of 2017.[9] Readers and staff of Game Informer voted it for 'Best Strategy Game'.[10][11] It also won the award for 'Best Expansion' in PC Gamer's 2017 Game of the Year Awards;[12] and was nominated for 'Best Strategy Game' at The Game Awards 2017,[13] and for 'Strategy/Simulation Game of the Year' at the 21st Annual D.I.C.E. Awards.[14] It won the award for 'Game, Strategy' at the 17th Annual National Academy of Video Game Trade Reviewers Awards, whereas its other nomination was for 'Game Engineering'.[15][16]

References[edit]

XCOM 2: War Of The Chosen - Tactical Legacy Pack
  1. ^'The fight for Earth rekindled — XCOM® 2: War of the Chosen released on macOS and Linux'. Feral Interactive. Retrieved 20 September 2017.
  2. ^Kelly, Andy (July 12, 2017). '12 new features in XCOM 2 expansion War of the Chosen'. PC Gamer. Retrieved August 25, 2017.
  3. ^Newhouse, Alex (June 12, 2017). 'E3 2017: XCOM 2 Expansion Announced, Adds Shadow Of Mordor-Esque Nemesis System'. GameSpot. Retrieved August 25, 2017.
  4. ^'XCOM 2: War of the Chosen for PS4 Reviews'. Metacritic. Retrieved May 18, 2019.
  5. ^ ab'XCOM 2: War of the Chosen for PC Reviews'. Metacritic. Retrieved August 25, 2017.
  6. ^ abReeves, Ben (August 24, 2017). 'XCOM 2: War of the Chosen'. Game Informer. Retrieved August 25, 2017.
  7. ^ abStapleton, Dan (August 24, 2017). 'XCOM 2: War of the Chosen Review'. IGN. Retrieved August 25, 2017.
  8. ^Eurogamer staff (December 26, 2017). 'Eurogamer's Top 50 Games of 2017: 50-41'. Eurogamer. Retrieved December 30, 2017.
  9. ^Polygon staff (December 18, 2017). 'The 50 best games of 2017'. Polygon. Retrieved February 12, 2018.
  10. ^Game Informer staff (January 4, 2018). 'Game Informer's Best Of 2017 Awards (Page 4)'. Game Informer. Retrieved January 4, 2018.
  11. ^Cork, Jeff (January 4, 2018). 'Reader's Choice Best Of 2017 Awards (Page 4)'. Game Informer. Retrieved January 7, 2018.
  12. ^PC Gamer staff (December 15, 2017). 'Best Expansion 2017: XCOM 2: War of the Chosen'. PC Gamer. Retrieved December 31, 2017.
  13. ^Makuch, Eddie (December 8, 2017). 'The Game Awards 2017 Winners Headlined By Zelda: Breath Of The Wild's Game Of The Year'. GameSpot. Retrieved December 31, 2017.
  14. ^Makuch, Eddie (January 14, 2018). 'Game Of The Year Nominees Announced For DICE Awards'. GameSpot. Retrieved January 20, 2018.
  15. ^'Nominee List for 2017'. National Academy of Video Game Trade Reviewers. February 9, 2018. Retrieved February 16, 2018.
  16. ^'Horizon wins 7; Mario GOTY'. National Academy of Video Game Trade Reviewers. March 13, 2018. Retrieved March 14, 2018.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=XCOM_2:_War_of_the_Chosen&oldid=990014669'
Tactical

Released 09 Oct 2018

XCOM: Enemy Unknown was such an excellent experience, that most players feel an intense sense of nostalgia when thinking about it. The tale of the secret military organisation is a powerful memory, made all the more enticing by the obscurity of its fall in the 20 years until XCOM 2 kicks off. Now, Firaxis is shedding a little warped light into those events by chronicling the rise of the resistance in the Tactical Legacy Pack, out now and available for free to owners of War of the Chosen for a limited time.

The Tactical Legacy Pack is composed of four campaigns of seven missions each, all narrated by either John “Central” Bradford or Lily Shen, daughter of XCOM 1’s chief engineer Doctor Raymond Shen. The campaigns are basically glorified challenge levels, complete with scores for each enemy killed and XCOM soldier shot, and each needs to be completed in sequence to unlock the next one in the list.

All missions feature new narrations by the characters at the beginning of each turn, recreating a reminiscence or audio log and providing some insight into the state of mind of people at that specific point in time. Those are bite-sized and offer very little in terms of actual lore progress -- at some points straight up contradicting the closest thing XCOM has to established lore -- but they pad out engagements and add a sense of purpose to battles, helping players to feel engaged by the happenings of each self-contained missions.

The locations are all lifted from XCOM: Enemy Unknown and Enemy Within, featuring revamped and updated versions of by-now classic maps, like the gas station, graveyard, and the dam. It feels incredibly nostalgic to revisit those locations and see them update with XCOM 2 map assets, yet it feels like one huge missed opportunity that the original XCOM HQ map never appears in any of the campaigns.

Similarly, Firaxis decided to populate levels with XCOM 2 version of enemies, even though events are supposed to take place shortly after ADVENT is created. This would be a great opportunity to bring back some of the original enemies, but the game squanders that reunion and instead does a horrible job of explaining why you are facing tall Sectoids and serpentine Vipers instead of the smaller grey brethren and Thin Men -- and it gets even worse with every passing mission, as the DLC throws everything from Andromedons to Avatars at you. Aside from being rather immersion breaking, it makes no sense whatsoever considering how novel and unknown those enemies are when they appear in the course of the main campaign.

Even with those shortcomings, the campaigns are rather enjoyable, offering piecemeal portions of XCOM through usually fairly balanced missions. Each one lasts around 30 minutes, giving players a choice between two technologies -- such as experimental grenades or experimental ammo -- at the same time it promotes all soldiers in the squad, giving them new skills and equipment. If you do end up losing a soldier in an engagement, the game simply replaces them with one of equal rank and loadout.

Upon finishing each campaign, players unlock one of four “legacy” assets for use in the main campaign, ranging from old-world weapons and XCOM’s old armour to cosmetics. Unfortunately, the game requires you to complete each campaign to access the content, but it luckily only requires players to achieve a bronze medal, which is easy and forgivable enough to be attainable by virtually any competent XCOM player. The loadout items themselves are basically sidegrades of early game gear, providing a viable alternative to the early weapons and armours before being phased out by more advanced tech in the mid-game.

The last significant part of the Tactical Legacy Pack is the addition of XCOM: Enemy Unknown's original soundtrack, and the inclusion of a brand-new score inspired by 1993's X-COM: UFO Defense. Both are accessible from the options menu and can be changed on a whim, and as it is often the case with music, they completely change how we perceive the experience -- EU's dramatic military tracks remain as inspiring as ever, while UFO Defense's does a ridiculously good job of adapting the source material beat by beat. While XCOM 2 OST was already amazing, the fact players now have a choice of two other equally well conducted scores is definitely a point in Firaxis favour -- player choice is rarely a bad thing in a game, regardless of its facet.

All in all, the Tactical Legacy Pack is a surprisingly good addition to the base game, providing smaller portions of XCOM that manage to be enticing and engaging even without the strategy layer. It is not a replacement to the main campaign in anyway whatsoever, but the deeply tactical battles and powerful squads should provide plenty of fun for any players looking for just a little bit more XCOM.

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