Total War: SHOGUN 2 - Rise Of The Samurai Campaign
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Fukuhara Taira (TWS2 faction)
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Campaign
Shogun Total War 2 Tips
Starting position
Initial challenge
Normal
Year
1175
Fall of the Samurai has a different take on the economy too, although they look similar on the face of it. The battles are rather different and naval power plays are far more prevalent role in your campaign. Personally, I'd get both and rise of the samurai too (an add-on to Shogun 2). Both are highly enjoyable. Rise of the Samurai is a brand new, independent campaign for Total War: SHOGUN 2. Set 400 years before the dramatic civil war depicted in SHOGUN 2, the 'Rise of The Samurai' campaign is based on the Gempei War, a conflict between six legendary clans of the Taira, Minamoto and Fujiwara families. Total War: Shogun 2 Rise of the Samurai DLC campaign announced Shogun 2 has been getting incremental slices of DLC in the months since its launch in March. Now Eurogamer report that The Creative. Rise of the Samurai? This campaign is the first campaign DLC released for Shogun 2 and takes place in an earlier time, the Genpei War. This war in the 12th century took place at a time when Japan was significantly less developed, with a totally different philosophy towards warfare than the later period of the Sengoku Jidai.
Provinces
- Settsu Stronghold
- Kii Stronghold
- Kyoto Stronghold
Treasury
3000
Introduction
The Taira have every right to be a proud family. They have a noble heritage, the noblest because the blood of emperors flows in their veins. They quite properly remember that they are descendants of Emperor Kammu.
They are also a practical family, and are rightly admired for suppressing piracy in the Inner Sea during the Heian period of Japanese history. The family came to exercise exceptional power and influence after the “Hogen Disturbance” of 1156. The Taira backed the right side, helped to crush Fujiwara and eventually saw the Minamoto family banished or decapitated. Taira Kiyomori became prime minister and manoeuvred many of his relatives into court positions, and his daughter into the imperial bed. His scheming apparently came to fruition when he had his grandson enthroned as Emperor Antoku. This act enraged crown prince Mochihito, Antoku’s older half-brother, and he called upon the surviving Minamoto lords to fight the Taira. The result was civil war, a civil war that could be blamed upon Taira Kiyomori and his machinations. He did bypass the legitimate line of succession. That is certainly what the Minamoto would have everyone believe.
Whatever the causes of the war, the Taira have not unreasonable expectations of victory. They control the Emperor and are, in all but name, the legal government. Their enemies are rebels. The Taira are rightly seen as expert seamen, and something of a military family, giving them strength on land and sea. Their shipyards produce high-quality ships and crews, and all Taira troops are given extremely good training: the equivalent of having experienced recruits. They are not, however, a very forgiving people, and they get a repression bonus in any province they control, keeping the people under tight control.
Prevailing
- Customary armour (+1 to armour for all naginata units)
- Traditional warriors (koryu art already mastered)
- Predominant (rules over more territory and vassal clans)
- Naginatajutsu (-20% to upkeep costs for naginata units)
Victory Conditions
Short Campaign
Capture and hold 25 provinces, including the following: Awa, Sagami, Settsu, Tajima, Tamba, Kyoto
Complete by the end of your turn in: Winter 1199
Long Campaign
Europa universalis iv: empire founder pack. Capture and hold 40 provinces, including the following: Awa, Iwate, North Shinano, Sagami, Settsu, South Shinano, Tajima, Tamba, Ugo, Kyoto
Complete by the end of your turn in: Winter 1219
Domination Campaign
Capture and hold 60 provinces, including the following: Awa, Iwate, North Shinano, Sagami, Settsu, South Shinano, Tajima, Tamba, Ugo, Kyoto
Total War: Shogun 2 - Rise Of The Samurai Campaign Game
Complete by the end of your turn in: Winter 1219